Sword fight challenge
Sword fight against other captains of different skill-levels. If you get close enough to an enemy ship you can choose to jump over to that ship to challenge the captain in a sword fight, the enemy captain can of course do the same. The fight could take place on the port- or starboard side of the main deck while the crew sits on the cannons and cheer. With upgrades and a skill point system sword fighting could by one of the skills you could add points to when levelling up.
Off Ship / Exploration
Some type of off ship excursion. Being able to disembark and explore islands or forts etc. could really add to the Living aspect of the world
Freak waves & Whirlpools & More
so I was thinking you could add some natural things that happen at sea to hamper your progress in combat maybe, large freak waves would need you to sail into them, side on and your toast, whirlpools would need to be avoided or you get sucked down.? Moby dick charging through the water trying to ram your boat.? also it would be nice to have different times of day and night to spice things up a little.? different types of ammo for different types of boat/ship, you could order your men to change ammo maybe, which would add possible tension as this would have to take a small amount of time say leaving you more vulnerable ? oh ive got loads of ideas and i'm only tipping the iceberg! OMG there you go ive done it again, another hazard, remember the titanic.....? right I gotta go, before I design a game :)
Day/night cycle with sunset, dawn, moonlight... night sailing with ships' lanterns indicating their position would be awesome!
I miss sea shanties while exploring the ocean. Easiest way would be to just allow custom play list while exploring and people can fit with whatever they want .... I would put in sea shanty mp3s
Give weight to encounters
I would love to see a way to sail towards a target area and "find" your target over them just popping up near. It may divert from the overall goal of this game, which I understand. But the feeling of being at see is just too good ;)
Maybe a "Skill Point" System, as where you can add upgrades after each boss level by spending such points. (Better cannons, better crew, sturdier ship and so on)
Hi everyone, I'm not sure where to post my ideas about the game. When I heard about it, I was excited ! Furious Seas can easily become the best pirate game in VR. Maybe I can help by giving my impressions. I have some ideas. An open world which gives us the possibility to explore, fight some pirates, find some treasures in caves or under the sea. I think every fight should be risky and rewarded with treasures or gold. Maybe we can also steal food or equipment from our enemies, in their ship. Very important in my opinion, the gold we found should be used to buy weapons, accessories, to pay our crew, to trade items or to improve our ship ! An open world with the possibility to upgrade our ship constantly means already that the game will be almost endless. For example we can add cannons to it, upgrade them (power, speed, reload, rotation...) or upgrade the ship itself (weight, speed, wind resistance with the sail, the possibility to set 1, 2 or maybe 3 sails of different size, to upgrade the resistance of the shell...). Why not buy another ship ? Another thing very important, I think, is the possibility to move out of the ship. To go in town, to fight with sword/saber/gun. It could be great to jump into the enemy ship if we want to. Stats can be good for the ship. Adding a lot of weapons could make it powerful but slower, for example. If we pay the crew, it can be good to recruit them in different places of the world (it means we have to travel a lot, to discover who is better to navigate, to fight, to handle cannon, to fix the ship or other things). It's like in Final Fantasy X when you find players for Blitzball :') For people who don't play in multi, paying a good crew with good stats can be a good idea to balance the difficulty. According to me, the cannons used to shoot our ennemies should be more realistics (nothing to indicate direction, rotation limited...) Items such as woods, ropes and fabrics could be stored and used to repair the ship. This is a VR game so why not grabbing those items and use a loading circle to show how much time does it left ? The 3 can be easily find in enemies ships. Instead of killing everybody, making alliances or having some kind of reputation, charisma, intimidation stats in interactions seems to be a good idea. Here is a strange idea but... even if we have a map of the world, sending a bird or an explorer on a boat to discover a small area that we chosed on the map can be fun Bigger ship with the "bottom floor" also available. Crazy fun idea : with VR controllers, we can climb the net to the top of the boat or we can swing on a rope :') Ok I think that's a lot ahah. I really hope this game will become an endless unavoidable game ^^