Screenshots/Photoshoot
Arcticu Kitsu
What I'm suggesting is to make Furious Seas have a more powerful screenshot and photoshoot side of things to make it stand out.
1) Simple Landscape images:
Allow an option for landscape mode images so it can be viewed properly in desktop mode viewing. Basically share your experiences by saving the landscape mode images in the Steam folder to then share that onto a photo sharing site, tablets, smartphones, and etc. (Example: VRchat F12 key or VR Camera for VR users.)
2) Complex Images:
Give us a camera mode to where we can freeze the game to then diorama mode the whole thing by choosing an angle, snapping it, then sharing that somewhere in landscape mode. (Example: Euro Truck SImulator 2 & American Truck Sim with photo studio mode)
3) Bonus: If you really want to go above and beyond simply look at how VRchat does their camera in VR that maybe something similar could be done for Furious Seas in a more unique way to themselves. Giving us a camera we can control filters, brightness, and etc... Even rewind the scene, or anything of that sort. The problem I find with VR games is that you can't take proper images that it's all zoomed in, portrait mode, and all that. This would give Furious Seas that homely warm feeling of people viewing it in a warmer light. Hopefully.
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In short:
VR games in general need a better landscape mode sharing that we need more landscape mode enabled similar to what you're seeing to the best of the game's ability. A 1:1 as best as possible.
Arcticu Kitsu
So people understand what I'm talking about. Portrait mode is what VR devices take by default; Landscape mode is how you view things on your monitor. Here are three examples....
1) Normal VR, 2) VRchat, 3) V-Racer Hoverbike... Note how #2 & 3 win over #1.
[FI] David
Arcticu Kitsu: Completely agree that landscape is better! We've just been swamped with tasks and our devs haven't gotten around to improving screenshots yet.
Just so our devs have clear steps to reproduce the exact issue you see and solve the problem faster when they get to working on it, what headset are you using and what method do you use to take screenshots?
Thanks so much!
Arcticu Kitsu
[FI] David: No worries, I was trying to simply clarify. Do what you must for your game development, I understand. I can wait :)
Well... I have an Oculus Rift using the front trigger and menu button (left of X button) on the touch controller. I however prefer using the in-game cameras because they're far more powerful.
VRChat wise, I use the in-game camera to snap pictures as if we were in reality. For VRchat I would go into the menu to spawn a camera in front of me to snap images that way, orientate it as it hovers in the air in the place you placed it at and then snap an image using a timer. I would click on the 5 second purple timer while posing. It has 6 buttons (3 on either side) to snap images.
For V-Racer Hoverbike you can apparently pause the game to snap images. I managed to only figure out how to do so at the end of the race while watching a replay to then move about freely as a ghost with a camera frame in front of me showing what I would take a picture of with 90% accuracy.
Both VRchat & V-Racer Hoverbike have powerful screenshot tools. It works best in VR :)
Arcticu Kitsu
I guess I'm the only one that sees how VR struggles with taking landscape images with how you always gain portrait images cutting both the left & right side off..... RIP.